Nick Yulman
Nick Yulman
Design & Technology Outreach Lead at Kickstarter
New York, United States
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Company Website:Kickstarter


Design & Technology Outreach LeadKickstarter

February 2015 – Present (6 months)Brooklyn, NY

Adjunct FacultyNYU Interactive Telecommunications Program

September 2013 – Present (1 year 11 months)New York, NY

Created and taught graduate class "Automata: Telling Stories with Machines"

Designer, Developer & ConsultantFreelance

2010 – Present (5 years)Brooklyn, NY

  • Carried out design and technical implementation of interactive experiences, and museum exhibits
  • Provided strategic planning consulting for large-scale digital media archive
  • Designed and implemented site-specific public sound installations
  • Created and taught educational technology workshops
  • Designed and built interactive music making products

ABOUT Kickstarter:

Kickstarter launched on April 28, 2009. A lot has happened since.

We had the craziest 24 hours ever. We saw $1 billion get pledged. We shared the early designs behind Kickstarter. We learned what a Kickstarter project looked like back in 1713. We talked about why Kickstarter matters. We made some important changes to how we govern the site. We put on film festivals in 2011, 2012, 2013, 2014, and 2015. A project won an Oscar. And after five years, we made a video about it all.

Kickstarter helps artists, musicians, filmmakers, designers, and other creators find the resources and support they need to make their ideas a reality. To date, tens of thousands of creative projects — big and small — have come to life with the support of the Kickstarter community.


Kickstarter is an enormous global community built around creativity and creative projects. Over 10 million people, from every continent on earth, have backed a Kickstarter project.

Some of those projects come from influential artists like De La Soul or Marina Abramović. Most come from amazing creative people you probably haven’t heard of — from Grandma Pearl to indie filmmakers to the band down the street.

Every artist, filmmaker, designer, developer, and creator on Kickstarter has complete creative control over their work — and the opportunity to share it with a vibrant community of backers.


We built Kickstarter to help bring creative projects to life. We measure our success as a company by how well we achieve that mission, not by the size of our profits. That’s why, in 2015, we became a Benefit Corporation. Benefit Corporations are for-profit companies that are obligated to consider the impact of their decisions on society, not only shareholders. Radically, positive impact on society becomes part of a Benefit Corporation’s legally defined goals.

When we became a Benefit Corporation, we amended our corporate charter to lay out specific goals and commitments to arts and culture, making our values core to our operations, fighting inequality, and helping creative projects come to life. You can read our commitments in full below.